Getting Started with SpriteKit. Jorge Jordan

Getting Started with SpriteKit


Getting.Started.with.SpriteKit.pdf
ISBN: 9781785887338 | 182 pages | 5 Mb


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Getting Started with SpriteKit Jorge Jordan
Publisher: Packt Publishing, Limited



Getting Started with the Particle Emitter. This series of articles will introduce you to two of Apple's latest technologies, Swift and SpriteKit. Develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework. In this tutorial, you'll be creating a game called Cut the Verlet. To get started, download the starter project. Sprite Kit animations will only take you so far when creating iOS games. This tutorial builds on the following Sprite Kit tutorials: So making a Sprite Kit game use the retina display is pretty easy Getting Started. To get started, go ahead and download the starter project for this tutorial. Chapter 17 Getting Started with Sprite Kit In iOS 7, Apple introduced Sprite Kit, a framework for the high-performance rendering of 2D graphics. This section covers the basics of making 2D games with Sprite Kit. A particle emitter can be added to any project that uses the Sprite Kit framework.





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